[Level 10-20] Dreams of the Red Wizards (T6) (Campaign)
[Level 10-20] Dreams of the Red Wizards (T6) (Campaign)

Dungeons & Dragons 5e | Campaign

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This Game Master asks for at least 24 hours to prepare a player for this adventure. If you join now, they may not be able to get you set up to play in today's session.
6 SEATS LEFT
$45.00

/ Session

Details

Custom / Sunday - 5:00 PM (UTC)

3-3 Hour duration

3 / 9 Seats filled

Schedule

Requirements

Experience required: Intermediate

Age: 18+

About the adventure

You are defense contractors for the Thayan Guild of Foreign Trade, a magic crafters guild that sells magical tools and spells across the continent of Faerûn. The guild is always on the hunt for ancient ruins and lost magics. Your job, explore ruins and guard the archologists while they unearth secrets from long gone civilizations. There may be monsters protecting the archeological sites or the threat of other treasure hunters who seek the prize at all costs. The powerful ancient empires of Narfell and Netheril have many undiscovered treasures, but their hubris with magic led to their downfall. Will you be wise with the treasures you find? Protect your teammates, find treasures to keep or sell to your guild, enhance your wealth and power as you explore. ____________________________ The campaign will be focused on the pillars of Exploration and Roleplay with some Combat. We will be bringing elements from earlier editions forward such as building strongholds or owning a tavern. In addition we will bring forward non-combat utility spells from earlier editions for various classes. We expect to go beyond Level 20 by using DMs Guild expansions and adapting earlier edition Epic Rules.

DMs Guild Writer
Asian

4 years on StartPlaying

152 games hosted

Highly rated for: World Builder, Teacher, Creativity

Additional details

How to prepare

• You will need a good microphone and headset. • Provide an email address which will be used for invites and login. • Follow instructions in documentation. • Respond to the Teams Invite • Log on to the Wiki. • Installing the VTT software is optional. • If new to D&D then just show up as an actor. • The DM will run your character sheet in the background.

What I provide

• Fantasy Grounds Ultimate license • Syrinscape Supersyrin for sound effects included. • Campaign Wiki with over 200 entries and growing that you will refer to throughout the game. The following game books and lore books for the FORGOTTEN REALMS® and other settings are used in the creation of this campaign: • Dungeon Masters Guide (2014) • Players Handbook (2014) • Sword Coast Adventurers Guide (2015) • Volo’s Guide to Monsters (2016) • Xanathar’s Guide to Everything (2017) • Mordenkainen’s Tome of Foes (2018) • Acquisitions Inc. (2019) • Tasha’s Cauldron of Everything (2020) • FORGOTTEN REALMS® Campaign Setting (1987, 1993, 2001, 2008)  • The Savage Frontier (1988)  • Dreams of the Red Wizards (1998)  • The Bloodstone Lands (1989)  • FORGOTTEN REALMS® Adventures (1990) • The Shining South (1993)  • Faiths and Avatars (1996)  • Lords of Darkness (2001)  • Unapproachable East (2003)  • Shining South (2004)  • Lost Empires of Faerûn (2005)  • Power of Faerûn (2006)  • Dragons of Faerûn (2006)  • Supplemental resources not specific to FORGOTTEN REALMS® include  • Planescape Campaign Setting (1994)  • Manual of the Planes (1987, 2001, 2008)  • Stronghold Builder’s Guidebook (2002) 

Gameplay details

We will be starting at Level 10. You may choose any character class from the Players Handbook (2014). Alignment is removed from this campaign along with spells and devices that work on alignment. As per the Forgotten Realms setting race/class restrictions are removed. Upon reaching Level 9 you will have the option to build a fortress, temple, tavern, or other stronghold and attract a flock of followers in addition to mercenaries you may hire. We will use Stronghold Builder’s Guidebook and Power of Faerûn for the strategic elements of the campaign. This will be a high interaction with NPCs style campaign with heavy roleplay. Combat can be deadly. Diplomatic or surprise solutions are your key to survival. Choose when to take a risk to reap the reward. Other Details: DM EXPERIENCE • DM with over 37 years playing and 36 years refereeing games starting with the B/X set up to 5th Edition. • 36 years of experience with the FORGOTTEN REALMS® setting including novels, video games, and comics. • DM with access to monthly video calls with Ed Greenwood, creator of the Forgotten Realms, himself. • A canon historical experience in Faerûn based on classic publications. • A modern experience in Faerûn updated from Ed Greenwood’s blog and Twitter posts as he continues to develop the lore of the realms. • Adventure and Intrigue set in the land created by Ed Greenwood and R.A. Salvatore. CONTENT • Story focused role play and exploration. • Spy/Thriller/Intrigue/Investigative stories. • Build and operate castles, wizard towers, temples, and taverns. • Optional pacificist path. • Audio book style narration. SCHEDULING: • 1x monthly live voice session easy on your calendar and budget. • Play-by-Post between live sessions. • West Marches on demand scheduling available upon request. TECHNICAL: • Your choice of theater of the mind or Fantasy Grounds Virtual Table Top. • Custom maps made in Campaign Cartographer and other fine tools. • Sound effects provided by Syrinscape. ENTERTAINMENT: • Actual Play recording included for your review (why take notes when you can listen) • Written and podcast Replay ($20 upgrade) • Replay is a storified version based on the Actual Play • If you leave the campaign Entertainment options will be available as a separate subscription CONTENT WARNINGS: The FORGOTTEN REALMS® is a diverse place with many religions and political systems. We expect you to be somewhat familiar with the setting to know what is routine. Our goal is to provide canon Realms that is like the novels and comics, a real world with real people some good some bad. As such we can not predict what our writing team will come up with and we will not be able to change core elements such as Drow Elves keeping spiders as pets, for example. Assume that all possible content warnings are applied to this campaign.

Content warnings

Safety tools used

Open Door

How will character creation work

• Self-Directed character creation or Choose a pregen character. Instructions will be provided. • Choose Options From: • Sword Coast Adventurers Guide. • Players Handbook. • Reservations less than 24 hours before start time require pregen characters.

Players can expect

Combat / Tactics

Low

Roleplay

High

Puzzles

Medium

Experience level

Intermediate

Platforms used

Discord

Fantasy Grounds

Microsoft Teams

Theater of the Mind